6 research outputs found

    Target Detection in Bubble-Populated Water Using Bio-Mimetic Sonar

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    Master'sMASTER OF ENGINEERIN

    AugmentedForearm: Exploring the design space of a display-enhanced forearm

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    Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very limited. Extending the screen to cover the entire forearm is promising. It allows the display to be worn similarly to a wristwatch while providing a large display surface. In this paper we present the design space of a display-augmented forearm, focusing on two specific properties of the forearm: its hybrid nature as a private and a public display surface and the way clothing influences information display. We show a wearable prototypical implementation along with interactions that instantiate the design space: sleeve-store, sleeve-zoom, public forearm display and interactive tattoo

    EyeRing: A Finger-Worn Input Device for Seamless Interactions with Our Surroundings

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    Finger-worn interfaces remain a vastly unexplored space for user interfaces, despite the fact that our fingers and hands are naturally used for referencing and interacting with the environment. In this paper we present design guidelines and implementation of a finger-worn I/O device, the EyeRing, which leverages the universal and natural gesture of pointing. We present use cases of EyeRing for both visually impaired and sighted people. We discuss initial reactions from visually impaired users which suggest that EyeRing may indeed offer a more seamless solution for dealing with their immediate surroundings than the solutions they currently use. We also report on a user study that demonstrates how EyeRing reduces effort and disruption to a sighted user. We conclude that this highly promising form factor offers both audiences enhanced, seamless interaction with information related to objects in the environment.Singapore University of Technology and Design. International Design Center (IDC grant IDG31100104A)Singapore University of Technology and Design. International Design Center (IDC grant IDD41100102A

    FingerDraw: More than a Digital Paintbrush

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    Research in cognitive science shows that engaging in visual arts has great benefits for children particularly when it allows them to bond with nature [7]. In this paper, we introduce FingerDraw, a novel drawing interface that aims to keep children connected to the physical environment by letting them use their surroundings as templates and color palette. The FingerDraw system consists of (1) a finger-worn input device [13] which allows children to upload visual contents such as shapes, colors and textures that exist in the real world; (2) a tablet with touch interface that serves as a digital canvas for drawing. In addition to real-time drawing activities, children can also collect a palette of colors and textures in the input device and later feed them into the drawing interface. Initial reactions from a case study indicated that the system could keep a child engaged with their surroundings for hours to draw using the wide range of shapes, colors and patterns found in the natural environment

    SpeechPlay: Composing and Sharing Expressive Speech Through Visually Augmented Text

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    ABSTRACT SpeechPlay allows users to create and share expressive synthetic voices in a fun and interactive manner. It promotes a new level of self-expression and public communication by adding expressiveness to a plain text. Control of prosody information in synthesized speech output is based on the visual appearance of the text, which can be manipulated with touch gestures. Users could create/modify contents using their mobile phone (SpeechPlay Mobile application) and publish/share their work on a large screen (SpeechPlay Surface). Initial user reactions suggest that the correlation between the visual appearance of a text phrase and the resulting audio was intuitive. While it is possible to make the speech output more expressive, users could easily distort the naturalness of the voice in a fun manner. This could also be a useful tool for music composers and for training new musicians
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